Ælbahkat: The Lost Islands

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About the game

A cataclysm has broken the world apart and left islands drifting in space. Each one has only a handful of survivors, and the old signs of civilisation are gone except for a few ancient shrines and stone gateways that only the mystics seem to understand. You wake up on one of those islands with a watch in your pocket, and nothing else to do but walk.

The island is made fresh each time you play, from a weighted pattern of regions, so every run has a different shape, with grass, forests, mountains, deserts and water. You start in a small circle of light on a black map and uncover the rest as you walk. Along the way you meet people to talk and trade with, find shrines where you can meditate on a virtue, and learn about the moon gates that teleport you across the map. Boats, coats and water make the sea, the mountains and the desert easier to cross, and tents let you pass the time. The panel on the right keeps your inventory, the virtues you have earned, how many of the forty people you have met, and a list of tips.

The goal is to explore: find every shrine, a mystic and a way off the island, and you win by stepping through the red moon gate that takes you home. There is no combat and no hurry, which makes it a game for quiet evenings. The art is a set of small sprites on a pixel-sized map, with a clock in the corner that moves the day along.

Luke Nickerson (Deathray Games) made it for js13kGames 2017, a contest where the whole game has to fit in 13 kilobytes.

Playing it here

Click Play and wait for the loading screen to finish, then press Enter (or click "Begin Journey"). The game needs a keyboard, and there is no sound. The page is laid out for a large window, and it can be scrolled if your screen is short.

Controls

Input Action
Arrow keys or W, A, S, D walk
E or Space talk, trade or use what is near you
I or Tab show or hide the inventory
M meditate
+ and - zoom in and out

A few things worth knowing

Look for the question mark. A "?" over the map marks something worth a visit, and walking there is the quickest way to learn what it is.

Trade for travel gear. A boat, a coat or water makes the sea, the mountains or the desert faster to cross, which opens up more of the map.

Use tents to pass the time. They speed up the clock when nobody and nothing is near, which matters because the day moves along as you play.

Credits and licence

Ælbahkat: The Lost Islands was created by Luke Nickerson (Deathray Games) and is released under the MIT licence. The licence text is linked from this page, and the project is on GitHub.