Guides
Practical guides to the games on FredyGames: where to start, how controls and saves work in the browser, and the free licences behind each game.
-
Atari 2600 homebrew: making games for a 1977 console
How the Atari 2600 draws a picture with 128 bytes of RAM, what racing the beam means, how homebrew is made with batari Basic and DASM, and what to play.
-
Classic DOS games that are legally free
Why abandonware is not legal, which classic DOS games their owners really let anyone share, and how DOSBox runs them in your browser with saves and mouse.
-
Roguelikes you can play free in your browser
What makes a game a roguelike, how the genre grew from Rogue to NetHack and Brogue, and beginner tips for every free roguelike on FredyGames.
-
Sega homebrew today: Master System, Game Gear and Mega Drive
How Sega's 8-bit and 16-bit consoles work, how new games are made for them with SGDK and devkitSMS, and which free homebrew games to play on FredyGames.
-
Browser games and js13kGames: small games made for the web
What HTML5, WebGL and WebAssembly games are, how the 13 KB limit of js13kGames shapes them, and which free browser games to play on FredyGames.
-
Freeware adventure classics: point-and-click games you can play free
Four commercial point-and-click adventures their owners released as freeware, how ScummVM runs them in your browser, and tips for playing them well.
-
Simon Tatham's Puzzles: a guide to the collection
What Simon Tatham's Portable Puzzle Collection is, why logic fans love it, the rules of every puzzle we host and how to start solving them.
-
A beginner's guide to text adventures
What interactive fiction is, how to type commands, map a game and solve puzzles, and which free text adventures on FredyGames to try first.
-
Fantasy consoles explained: CHIP-8, TIC-80 and WASM-4
What fantasy consoles are, where CHIP-8, TIC-80 and WASM-4 came from, why their limits help creativity, and which of their games to try first.
-
Game Boy and Game Boy Color homebrew today
Why the Game Boy family is a favourite of hobby developers, how Game Boy Color games differ, and which free homebrew games to play on FredyGames.
-
How FredyGames checks every game's licence
The rules FredyGames follows before adding a game, from explicit permission and accepted licences to artwork, emulators and hosted source code.
-
NES homebrew: where to start
What made the NES hardware special, how people still write new games for it, and which free NES homebrew games to try first on FredyGames.
-
Playing retro games in your browser: controls, gamepads and saves
How the players on FredyGames work, which keys each system uses, how gamepads and save states behave, and where your progress is kept.
-
Tiny open consoles: Arduboy and Uzebox
Two small consoles built around 8-bit AVR chips, the community games made for them, why open hardware matters, and which ones to play first.
-
What is homebrew? New games for old consoles
What homebrew games are, why people still write new games for the NES, Game Boy or Mega Drive, and how homebrew differs from ROM sites.