Lander Advance
Saved games stay in this browser only.
About the game
You sit in the cockpit of a lunar module and look straight down at the surface. The Moon's gravity pulls you in at 1.61 m/s², you start at 3000 metres, and the dials in front of you tell you altitude, vertical speed and fuel. The job is simple to say and hard to do: arrive on the landing pad slowly enough to survive.
Before each flight you choose a mode, Simulation for the realistic version or Fast for stronger thrusters, faster rotation and a shorter game, then day or night, one of three landing areas and the size of the crew. At night you have a radar that finds the pad and a landing light, and both drain your battery. A warning lamp lights up when you are below the starting altitude for the descent but away from the landing zone.
Playing it here
This is a homebrew game made for the Game Boy Advance: a new game by independent developers, not a commercial release. It runs here in mGBA, a Game Boy Advance emulator compiled to WebAssembly. Click Play now, press X on the title screen and follow the menus. F2 saves the emulator state in this browser and F4 brings it back.
Controls
| Key | GBA button | Action |
|---|---|---|
| X | A | main engine (uses fuel); confirm in menus |
| Arrow keys | Control Pad | thrusters: left, right, up and down |
| A / S | L / R | roll the lander |
| Z + S | B + R | radar on or off (below 200 m) |
| Z + A | B + L | landing light on or off (night only) |
| Z | B | back in menus |
| Enter | Start | pause |
A few things worth knowing
Do not fight gravity all the time. The engine uses propellant, so let yourself fall and brake in bursts.
Cancel sideways speed early. Use the thrusters to bring the horizontal numbers to zero before you get close to the ground.
The landing light costs battery even by day. In day mode it does nothing, so leave it off.
Credits and licence
Lander Advance is by Ernesto De Felice, Pierluca De Felice, Raffaele Colamarino and Raffaele Aucelli, made for the GBA Jam 2026. The code is MIT and the graphics and sounds they made are CC BY 4.0. The authors do not publish a ready-made ROM, so the one served here was compiled from the project source code, leaving out the opening screen with the jam's logo. The full licence text is linked from this page.