Let's Part, E
Saved games stay in this browser only.
About the game
In Let's Part, E you play a red letter E on a green board covered in other letters. Each level shows a list of words on the right-hand side, and your task is to push the letters on the left into rows and columns that spell those words with your E in the right place. When a word is complete the letters vanish, and the level is won when none are left. Some words are short and easy, others need the E in the middle of a long row.
Between levels, a few lines tell a small, sad story about an E ("E was sad. She didn't understand."), with a quiet turn at the end. The game was made as a PuzzleScript contest entry and is a short text file for the engine; the letters are its own pixel font.
Playing it here
Click Play and press X to start. Your progress is kept in this browser, and the game picks up at the level where you stopped. On a phone or tablet, on-screen buttons appear. Nothing is sent anywhere.
Controls
| Input | Action |
|---|---|
| Arrow keys, W A S D or on-screen pad | slide the E and push letters |
| Z or U | undo the last move |
| R | restart the level |
| X, C or Space | continue past a message |
A few things worth knowing
The E counts as a letter. A word has to include your own E, so you will often finish a word by walking into place yourself.
Words can run both ways. Rows read left to right and columns top to bottom; check both before you push.
Undo is free. If a push ruins a word, take it back.
Credits and licence
Let's Part, E was made by Dennis Au and published under the MIT licence in the repository mechturk/PuzzlescriptGames. The licence text, together with the licence of the engine, is linked from this page. The page is the standard standalone export of the PuzzleScript engine (MIT, Stephen Lavelle) with the game text inside; we only removed the link to the author's site and the "hack" button, which would send the code to another site, and replaced the one small part of the engine that was under another licence (GPL) with our own code.