Packabunchas
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About the game
You are Spacey, a little yellow robot from the Packabunchas, a crew of space rangers who pack and rescue creatures around the galaxy. The creatures this time are the Blockychums, soft blocky things with big eyes, who love so much to wander off that they have to be gathered up and fitted into rockets.
Each level is a tiling puzzle. A rocket-shaped grid of empty squares sits at the bottom of the screen, and above it a group of Blockychums in different shapes waits to be packed in. You drag each one into place and rotate it until everything fits, with no gaps and no overlaps. There is no clock and no way to lose, so the pace is yours. The rescue counts down from thirteen, and the story pauses between levels with a few lines from Spacey.
Five game modes change how many pieces you get and how big they are: Classic (four pieces of four squares), Penta (five pieces of five), Mix (eight pieces of mixed sizes), EZPZ (three pieces) and Kids (two big pieces), chosen from the title menu. Any of them is fine as long as you rescue everyone. The pastel art, the soft music and the sound effects were all made by the author, and the game runs on canvas with no outside images.
Mattia Fortunati made Packabunchas for js13kGames 2021, where the whole game, zipped, had to fit in 13 kilobytes. The theme that year was "Space".
Playing it here
Click Play, then click anywhere in the game to start. A few messages from Spacey introduce the puzzle, and then the mode menu lets you pick one. The game is built for a portrait screen, so on a desktop it appears as a tall panel in the middle of the window. Your progress and the music setting are kept in your browser. The music starts only after your first click; the note button in the corner turns it off.
Controls
| Input | Action |
|---|---|
| Click / tap | start, advance the messages, press buttons |
| Drag and drop | move a piece onto the rocket |
| Double click / double tap | rotate a piece |
| Music button | turn the music on or off |
A few things worth knowing
Start with the corners and the odd shapes. Pieces with long arms are harder to place late, when only small gaps are left.
Rotate before you give up. Most stuck positions are one rotation away from fitting.
Try the Kids and EZPZ modes to learn. They give you only two or three pieces at a time, which is a good way to get a feel for the controls before the harder modes.
Credits and licence
Packabunchas was developed by Mattia Fortunati for js13kGames 2021 and released under the MIT licence. The licence text, together with the notices for the ZzFX and ZzFXM sound libraries that play the music and effects, is linked from this page, and the source code is on GitHub.