SkyRoads
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About the game
SkyRoads puts you at the controls of a small glider on a road that hangs in space. The road is made of blocks and tunnels with gaps between them, and the only goal is to reach the end of it without falling off, crashing into a wall or running out of something you need.
Two gauges set the pace: fuel burns while you move and oxygen drains with time, so going slowly is not a safe option either. The surface itself is part of the puzzle, with tiles that change how the glider behaves when you touch them.
The roads are grouped into ten worlds of three roads each. They are short, fast and easy to retry, which is exactly why they are hard to put down.
Playing it here
This is the freeware release published by Bluemoon itself. Click Play now and use the arrow keys and Enter in the menus to pick a road.
Controls
| Key | Action |
|---|---|
| Up / Down | accelerate / brake |
| Left / Right | steer |
| Space | jump |
| Esc | back to the menu |
A few things worth knowing
Speed is a tool, not a goal. Many gaps can only be cleared with enough speed, and many turns only survived without it. Learn where each road wants you fast.
Watch the colour of the tiles. Not every block is plain road. Some help, some hurt, and the difference is visible before you land on them.
Jump early rather than late. A jump off the very edge of a block often falls short. Leave the road a little before the gap.
Credits and licence
SkyRoads was made by Bluemoon Interactive in Estonia and released by the studio as freeware. Bluemoon's terms allow the game to be shared freely as long as all its files stay together and unchanged, and the original text is linked from this page.