Soyuz 404
Saved games stay in this browser only.
About the game
Two cosmonauts, one cramped Soyuz capsule and a secret mission: test a brand new space drive in orbit. Ground Control reads you the code, you type it into the panel, the drive starts, and then the windows go black. No Earth, no stars, nothing. Your crewmate Yevgeni is not happy, the drive refuses to start again, and nobody on the radio is answering.
Soyuz 404 is a short point-and-click adventure in the classic style. You look around the capsule, poke at its switches and flaps, talk to Yevgeni, and slowly work out what went wrong. The twist is that the answer is not in the capsule. You happen to be a lucid dreamer, and if you can manage to fall asleep, you can go back to the places and people you saw before the launch and pick up what you missed.
The writing is dry and a little silly, the scenes are drawn in flat, colourful vector art, and a full playthrough is short. Markus Fisch made it for js13kGames 2020, where the entire game, zipped, has to fit in 13 kilobytes; the theme that year was "404", which gave the game its name. The page itself spells it Sojuz, the German transliteration.
Playing it here
This is the build submitted to the competition, unchanged. Click Play and then click anywhere to start: the intro is a few lines of text that set up the mission. There is no save function, but the adventure is short enough to finish in one sitting.
Controls
| Input | Action |
|---|---|
| Move the mouse | show the name of what is under the pointer |
| Click | use it, pick it up or talk to someone |
| Click a line of dialogue | say it |
| Touch: hold and slide | explore the scene |
| Touch: lift the finger | use what is under it |
A few things worth knowing
Sweep the whole scene. Small details, like a porthole or a flap in the wall, are easy to miss until their name pops up under the pointer.
Talk again later. What Yevgeni and the others have to say changes as you learn more, and new lines of dialogue appear when there is something new to ask.
Dreams are a place to look, not just to sleep. Once you can visit your memories, take your time in each one; the solution is a combination of small things picked up along the way.
Credits and licence
Soyuz 404 was written and drawn by Markus Fisch for js13kGames 2020. He released it into the public domain under the Unlicense; the licence text is linked from this page, and the source code is on GitHub.