Accel B

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About the game

A small blue plane flies right over a flat landscape of desert and forest, and enemy planes come in from the right, each firing a missile back at you. The screen is much wider than it is tall, and the world scrolls faster the faster you fly.

You have two controls. Holding the button makes the plane accelerate, which brings enemies and their missiles at you quicker, and tapping launches a volley: one homing missile for every enemy plane and every enemy missile currently on the screen, all at once, but only if your previous volley has finished. The missiles are slow to start and then home in, and each one that blows up an enemy plane or shoots down an incoming missile scores points. The first kill of a volley scores 1, the next 2, then 4, 8, and so on up to 64, so a big volley that catches many targets is worth much more than several small ones. The multiplier starts again at 1 with every new volley.

An enemy missile that reaches your plane ends the game. They steer towards you, but only within a limited angle ahead of them, so there is room to dodge, and shooting them down is worth points of its own.

Accel B is one of the mini-games that Kenta Cho, who works as ABA Games, makes with his crisp-game-lib library. There are no image or sound files: the graphics are drawn by the code, and the sound effects and music are generated while you play.

Playing it here

Click Play, then click, tap or press Space inside the game to start. Nothing is installed or sent anywhere. The best score at the top right is only remembered while the page stays open. The window is wider than most of the other mini-games.

Controls

Input Action
Press and hold accelerate
Tap (click, touch or Space) fire homing missiles at everything on screen (when none of yours is in the air)

A few things worth knowing

Wait for a crowd. One missile at a time scores very little. Let several enemies and missiles build up before you fire.

Do not wait too long. Their missiles are on the way while you wait, so fire while the nearest one is still some distance off.

One volley at a time. You can only launch again once all of your missiles have exploded, so a volley that goes wide leaves you without an answer for a moment.

Credits and licence

Accel B was made by Kenta Cho (ABA Games) and published under the MIT licence in the crisp-game-lib-games repository. The licence texts of the game, of crisp-game-lib and of the libraries that come with it are linked from this page. The game files are served as published, with only the starting page replaced so that nothing is loaded from other sites.