ARDUBULLETs
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About the game
ARDUBULLETs squeezes a whole bullet-hell shooter into sixty seconds. Your ship stays on the left half of the screen, and from the right come twelve waves of enemies, one every five seconds, each squadron spraying patterns of bullets that fill the space you have to move in.
One hit and the battle is lost, so the game is mostly about reading the patterns and finding the gaps. Holding the fire button does two things at once: it shoots, and it slows your ship down so you can make the tiny movements that dense bullet patterns demand. Last the minute and you win.
Each battle is generated from a code. NEW BATTLE rolls a fresh one, RETRY replays the last, and the settings let you choose the difficulty or type in a specific code to share a battle with someone else.
Playing it here
This is a homebrew game made for the Arduboy, the open, credit-card-sized handheld with a tiny black-and-white screen: a new game by an independent developer, not a commercial release. It runs here in Ardens, an Arduboy emulator. Click Play now and use the menu on the title screen.
The game remembers its records in the emulated memory of the Arduboy, and that is kept in this browser automatically. F2 also saves the complete state of the game at any moment, and F4 brings it back. A gamepad works too.
Controls
| Key | Arduboy button | Action |
|---|---|---|
| Arrow keys | D-pad | move the ship |
| X (hold) | B (hold) | fire and move slowly; choose in menus |
| Z | A | menu (continue, retry, title) |
| F2 / F4 | — | save / load the state |
A few things worth knowing
Firing is also your brake. Keep the button held in dense patterns, not only to shoot but to make your movements small and exact.
Let go to reposition. When you need to cross the screen quickly, release fire for a moment and move at full speed.
Learn a battle. RETRY gives you exactly the same battle again, so a hard one can be learned wave by wave.
Credits and licence
ARDUBULLETs was designed, programmed, drawn and scored by OBONO, who has been making small games for the Arduboy since 2016. It is free software under the MIT licence. It is built with the Arduboy2 5.2.1 library (BSD licence, plus a music player adapted from ArduboyPlaytune, MIT). The licence texts are linked from this page, and the source code is in the author's ArduboyWorks repository.