BrowserQuest

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About the game

BrowserQuest starts in a quiet village, where you wake up with a name and a small sword. Around the houses a few rats wander, and the villagers have something to say about everything. Beyond the village the map opens up into a forest full of goblins, a beach crawling with crabs, caves with bats and snakes, a graveyard of skeletons, a desert, and, far to the south, a volcanic land where the toughest monsters wait. Every kill can drop a healing flask, a burger or a new piece of gear, and chests hide better ones: armor goes from cloth to leather, mail, plate and, with luck, red and golden sets, and swords from the starter blade up to the golden sword.

The game was made by the studio Little Workshop in 2012 as a demonstration of what a web page could do, and it was released as free software. Its pixel art is warm and clean, and the controls are as simple as it gets: you play with the mouse alone. A list of eighteen achievements gives you things to chase, such as exploring caves, crossing the desert, escaping an enemy or defeating the final boss.

Playing it here

The original was a massively multiplayer game with a central server. This version is made for one player: the game's own server code runs inside the page, so nothing is sent over the network, there is no chat and no other players, and the monsters are all yours. Click Play, type a name for your character and press the Play button on the scroll. Your character (name, gear and achievements) is saved in your browser on this device, so the next visit offers to load it; the world itself starts fresh each time.

The original game's music is not part of the open-source release, so this version has only sound effects. A few things were removed or replaced: the references to Mozilla and Firefox, a handful of pop-culture characters, the links to outside sites, and the fonts, which had no licence and were swapped for an open one.

Controls

Input Action
left click or tap on the ground walk there
left click on a monster attack it (your character follows and fights)
left click on a person talk; click again for the next line
left click on a chest or an item open it or pick it up
trophy button list of achievements
question mark button help
speaker button mute or unmute the sound

A few things worth knowing

Look at the weapon and armor icons. The two slots on the bottom bar show what you carry. Armor adds health and cuts damage, so changing it matters more than it looks.

Heal before you are in trouble. Flasks and burgers lie on the ground after fights. Pick them up, and keep your health bar in view when you leave the village.

Stay close to the village at first. Rats are easy, skeletons are not. Gear from the first chests will carry you much further than courage alone.

If you fall, you can get up. When your character dies, the Revive button puts you back at the last checkpoint you touched.

Credits and licence

BrowserQuest was created by Little Workshop: pixels by Guillaume Lecollinet and code by Franck Lecollinet. It was published by Mozilla as open source; the code is under the Mozilla Public License 2.0 and the art and sounds under Creative Commons Attribution-ShareAlike 3.0, so anything derived from the art has to keep that licence. This is a modified version for a single player, made by FredyGames from the original repository; it is a separate edition and is not endorsed by Mozilla or Little Workshop. The complete corresponding source of the version you play here is hosted next to the game, and the licence texts are linked from this page. The text font is VT323 (SIL Open Font License).

Screenshots

Screenshot of BrowserQuest Screenshot of BrowserQuest