Card Q

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About the game

Two piles of cards face each other across the table: yours at the bottom, in five columns of five, and the computer's at the top. Between them lie two cards face up. Whenever the front card of one of your columns is one step higher or one step lower than a card in the middle, you may play it there, and the new card becomes the one to match. The numbers go round like a clock, so an ace sits next to a two and also next to a king.

There are no turns. You tap the column you want, the computer picks its own columns on a timer, and both of you race to empty your hands. Every card you place pushes the whole table a little towards your opponent, and every card they place pushes it towards you. If the table is pushed past your edge you lose. Tapping a column whose front card does not fit is a mistake: it costs you a push in the wrong direction and breaks your streak, while each correct play in a row, before the computer plays, is worth one more point than the last. When nobody can play, two new cards come in from the sides to get things moving again.

The result is a quick game of reading the table and tapping the right column before the computer does. is one of the one-button mini-games that Kenta Cho, who works as ABA Games, makes with his crisp-game-lib library. There are no image or sound files: the graphics are drawn by the code, and the sound effects and music are generated while you play.

Playing it here

Click Play, then click or tap a column inside the game to start. Nothing is installed or sent anywhere. The best score at the top right is only remembered while the page stays open.

Controls

Input Action
Click or tap one of the five columns play the front card of that column

A few things worth knowing

Read ahead. The front cards of your five columns are drawn darker than the rest. Look for the ones that fit before the middle cards change.

Do not guess. A wrong tap pushes the table towards you and ends your streak, and so does every card the computer plays, so a calm tap is better than a fast one.

Watch the green and red. The green frame is the column under your pointer, and the red one marks the column the computer is about to play.

Credits and licence

Card Q was made by Kenta Cho (ABA Games) and published under the MIT licence in the crisp-game-lib-11-games repository. The licence texts of the game, of crisp-game-lib and of the libraries that come with it are linked from this page. The game files are served as published, with only the starting page replaced so that nothing is loaded from other sites.