Charge Beam
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About the game
Your little ship sits at the left edge of a long, thin screen with a neon glow. From the right, lines of pink enemies and rows of yellow coins slide toward you. You have one weapon: a beam that you charge by holding the button. The longer you hold, the longer the charge bar grows and the bigger the beam you fire when you let go. Small shots pop small enemies, and some of the enemies are big enough to need a properly charged beam.
Coins are the other half of the game. When a row of coins is in front of the first enemy, it is pulled to your ship and pays out, with each coin worth more than the one before. If your beam hits a coin, you lose points and the whole line speeds up. So the real puzzle is deciding what to shoot, how big, and when; if an enemy reaches your ship, the run is over.
Charge Beam is one of the one-button mini-games that Kenta Cho, who works as ABA Games, makes with his crisp-game-lib library. There are no image or sound files: the graphics are drawn by the code, and the sound effects and music are generated while you play.
Playing it here
Click Play, then click, tap or press Space inside the game to start. The game is drawn wide, so on a phone it is best played with the device turned sideways. The neon glow is part of the original design. Nothing is installed or sent anywhere. The best score at the top right is only remembered while the page stays open.
Controls
| Input | Action |
|---|---|
| Hold (mouse, touch or Space) | charge the beam |
| Release | fire the beam |
A few things worth knowing
Do not shoot coins. A hit on a coin costs points and makes the line move faster.
Match the size. A beam kills an enemy only if it is at least as big; a smaller shot just chips it, and bigger beams can take several enemies in one go.
Wait for enemies in front. Coins reach you only when no enemy is ahead of them, so clearing the lane in front of a coin row pays off.
Credits and licence
Charge Beam was made by Kenta Cho (ABA Games) and published under the MIT licence in the crisp-game-lib-11-games repository. The licence texts of the game, of crisp-game-lib and of the libraries that come with it are linked from this page. The game files are served as published, with only the starting page replaced so that nothing is loaded from other sites.