Electro Man

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About the game

Electro Man is a platformer set inside a research complex that has decided you should not be there. Every level is a maze of corridors guarded by wall guns, laser barriers, mines and hovering drones, and the way out is a teleporter that stays dead until you have found three data disks hidden somewhere on the map.

The game started life in Poland in 1992 as Electro Body, one of the early commercial games made in the country, and reached the rest of the world two years later through Epic MegaGames. It stands out for its cold, clean look — blue steel, neon light, sprites animated with more care than most shareware of the time — and for a soundtrack that people still hum decades later.

It is also hard. Your weapon starts weak and only grows as you collect batteries, a single touch from most hazards is fatal, and checkpoints are the only thing between you and replaying half a level.

Playing it here

This is the 2006 release, rebuilt by one of its authors specifically to run in DOSBox. Click Play now, wait for the title screen and press Space (the fire key) to start. The game runs at its original low resolution, stretched to fit the player.

Controls

Key Action
Left / Right walk
Up jump (hold left or right to jump in that direction)
Space fire
Down activate a teleport you are standing on
F2 save (stores the last checkpoint you reached)
F3 load the saved game
Esc or F10 back to the title screen

A few things worth knowing

Watch the rhythm before you move. Almost every trap runs on a timer. Lasers blink, guns fire in bursts, platforms cycle. Standing still for a few seconds usually shows you the gap.

Batteries are your real progress. A weak gun makes the later levels painful. Detours for batteries are rarely wasted.

Save after every checkpoint. F2 stores the last checkpoint you touched, and the save lives in your browser, so you can come back to it later.

There is help if you want it. The authors left cheat codes in the game and listed them in its own readme: type CHAOS during play to enable them, then SUPER for invulnerability or SKIP to jump to the next level.

Credits and licence

Electro Man was designed, programmed and drawn by Janusz Pelc and Maciej Miąsik at Xland, with music by Daniel Kleczyński and production by Marek Kubowicz. The 2006 release is licensed under Creative Commons Attribution-ShareAlike 2.5, and the original licence text is linked from this page.