Giggler Puzzles
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About the game
Giggler Puzzles is a puzzle game written by Portable-Certified for Sprig, the open-source game console made by Hack Club that you program in JavaScript. You play a small smiling face on an orange floor, and the goal of every room is the same: reach the Giggler, a bigger yellow smiley with a wide grin. Getting there is the puzzle.
The game teaches itself one idea per room. The first rooms are tiny and only need a short walk around a few boxes. Then come movable blocks that you can push, and the notice that "some walls are fake", meaning that some of the squares that look solid are only painted on and you can walk through them, while some Gigglers are fakes too. Later rooms add pressure plates, which open a lock once every one of them has a box on it (a counter at the top of the screen tells you how many are still bare), and a Gaggler, a lookalike that is not your friend: if you touch it the game says "Gaggler got you" and sends you back. Signs drawn on the floor in the rooms that matter warn you, which is fair play, since the puzzles are about reading the room carefully and not about fast fingers.
There are around thirty-five rooms in all, with names such as "choose wisely", "find a path", "red wall", "spiral", "horrific maze" and "cover them all", and an ending screen once you find the last Giggler. Moves are not counted and nothing is timed, so you can stop and think as long as you like.
Playing it here
Click Play and the game starts in the page, on the Sprig's own 160×128 screen scaled up so the pixels stay sharp. The first room explains the goal and the keys in a few lines of text, then clears them. There is a short tune when you find the Giggler, another when the pressure plates click and a sad one when the Gaggler gets you. The game keeps no save, so closing the page starts you at the first room again.
On a phone or tablet, two groups of buttons appear under the screen, like the eight buttons of the console. On a computer, use the keyboard; the arrow keys work like W, A, S, D.
Controls
| Key | Action |
|---|---|
| W, A, S, D (or arrow keys) | Move up, left, down, right |
| I | Restart the room |
| K | Skip the room (five skips in the whole game) |
Tips
Test the walls. If a wall looks out of place, walk into it. Fake walls let you through, and the game tells you in room four that some of them are fake.
Read the signs. Words drawn on the floor, such as "will kill you" or "fake object", are honest hints for the room you are in.
Plates need boxes. A plate only counts while a box sits on it, and the lock opens when all of them are covered, so plan which box goes on which plate before you push.
Keep the skips. You only get five, so save them for the rooms that really have you beat.
FAQ
Is this an official Sprig game? It comes from the public Sprig game gallery, where anyone can send in a game. This one was sent in by its author, Portable-Certified, and it runs here unchanged.
What is a Sprig? A small console with a 160×128 screen and eight buttons, made by Hack Club to teach programming by making games. Its games are plain JavaScript programs, and the engine that runs them is open source.
Does it save my progress? No. Closing the page starts you at the first room.
Can I get stuck? Yes, if you push a block into a corner. Press I to restart the room and try again.
Screenshots