Go Forth and Conquer
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About the game
Go Forth and Conquer is a side-scrolling platformer with a medieval conceit. You start as a humble character at the bottom of the nobility, and the way up is to cross the lands, defeat the ruler of each kingdom and take his crown. Every crown raises your rank, and the game ends when you reach the highest of all, King of all you survey.
Moving is easy: run, jump and throw rocks. The tricky part is the ground, which is full of gaps and moving platforms, and the enemies, which include big mean dogs that prowl the woods. The game has two modes. Go Forth is an endless run where the score is the distance of land you conquered, and if you die you start again. Conquer is the campaign: kingdom after kingdom, and dying only sends you back to the start of the kingdom you are in.
The game was made for js13kGames 2023 by Brian Hambley, in a tiny pixel style drawn by the code itself.
Playing it here
Click Play, then press Space at the title to start and choose a mode. The game is played with the keyboard or a gamepad; there are no touch controls. Click the game once if the keys do nothing, so the page has focus. Nothing is saved between visits.
Controls
| Input | Action |
|---|---|
| WASD or arrow keys | run and jump |
| Space | throw a rock |
| Esc | quit to the menu (Conquer mode) |
| gamepad | move, jump and throw |
A few things worth knowing
Rocks are limited. The counter at the top shows how many you have, so save them for the enemies that need them.
Read the hints. Words such as "AVOID" in the level tell you what a new hazard is before it kills you.
Go Forth is the warm-up. The endless mode is a good way to learn the jump before you start a kingdom.
Credits and licence
Go Forth and Conquer was created by Brian Hambley and is released under the MIT licence. The sound uses ZzFX by Frank Force and ZzFXM by Keith Clark (both MIT), and the physics is a modified version of Mini 2D Physics by Xem (public domain). The licence texts are linked from this page.