Jetpaca

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About the game

Jetpaca is a bright, hand-painted platformer about an alpaca in a red wool cap who has two rockets strapped to its back. There is no jump button: the rockets are everything. Fire one and you tilt and swing to the side, fire both and you climb, and the whole game is learning how much thrust gets you where you want to go without hitting the spikes, the rolling rocks or the critters that guard the way.

The first world has five levels, from a gentle tutorial on a sunny mountainside to a forest run and a roller-coaster of ramps, plus two harder stages at the end. You collect fruit and little red hats on the way, and when something hostile gets close you can dash at it and knock it away. The art is the star: painted forests, temples and mountain backdrops, and music that changes from one place to the next.

It comes from Juan Linietsky and Ariel Manzur, the creators of the Godot game engine, who released it as a free game and later as free software. It was published in 2016.

Playing it here

Click Play and wait while the game loads (about 50 MB, downloaded only when you press the button). Press Space or click on the title screen, pick a world and then a level. All five levels of the first world are open from the start. The game also has on-screen arrows for touch screens, but it is meant for a keyboard. Your progress is not saved between visits.

Controls

Input Action
Left arrow fire the left jetpack
Right arrow fire the right jetpack
Left + Right together thrust straight up
Space dash at a nearby enemy
Esc back to the menu

Tips

Short taps beat long holds. The rockets are strong and the alpaca drifts. Tap in bursts and let gravity pull you back, and you will keep control.

Use the walls and slopes. In the first levels you can land on a ledge, rest, and plan the next hop instead of staying in the air.

Dash is a weapon and a rescue. When an enemy blocks a narrow passage, a dash clears it and sets you moving again.

Look around for collectibles. Each level counts the fruit you pick up and the hats you have left, shown at the top of the screen.

FAQ

Is it free to share? Yes. The code is under the MIT licence and the art and sound under Creative Commons Attribution 4.0; both are linked below.

Why is the menu music a forest tune? The original menu track is a recording by another artist that the project does not license, so this version leaves it out and plays the forest music instead.

Does it work on a phone? The touch arrows exist, but the game was not tuned for phones and the download is large; a computer with a keyboard is best.

Credits and licence

Jetpaca: code by Juan Linietsky and Ariel Manzur, MIT licence; art by Fernando Calabro, with music and sound effects, Creative Commons Attribution 4.0 International (https://creativecommons.org/licenses/by/4.0/), copyright Juan Linietsky and Ariel Manzur; the game is at https://github.com/KOBUGE-Games/jetpaca. The font Fira Sans Bold is by the Mozilla Foundation and Telefonica S.A., SIL Open Font License 1.1. The game runs on Godot Engine 3.5.3 (MIT).

Changes in this version: exported for the web, and one music track left out (see the FAQ); nothing else was changed. The licence texts, the source and the build script are linked from this page.