NanoWars 8k
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About the game
The year is 2079, and alien cannons surround the Earth. The only way to stop them is from the inside: scientists have captured one of the aliens' repair nanobots, reprogrammed it and sent it into the circuits of a doomsday device. That nanobot is you.
The circuit board is a maze of yellow tracks with three batteries, each showing its charge in red digits; they all start at 100. Every time you touch a battery, its charge is passed on to the other two. Move the charge around so that it keeps piling up, and when two batteries go past 999 they overload and the device is disabled.
Small repair bots run up and down parts of the circuit. If you bump into one, you destroy it to stay hidden, but that costs 250 charge from a battery. If all three batteries drop to zero, the alarm goes off and you have to start over.
The game was Haroldo O. Pinheiro's entry for the SMS Power! Minigame Compo of 2006, where games had to fit in 8 KB, and he says it was inspired by an old Apple II game called Short Circuit.
Playing it here
This is a homebrew game for the Sega Master System, running in the Gearsystem emulator. Click Play and the circuit appears right away; your nanobot starts at the top left. Only the arrow keys are used. After an overload or a lost run, the circuit starts again. F2 saves the emulator state and F4 loads it.
Controls
| Key | Master System | Action |
|---|---|---|
| Arrow keys | D-pad | move the nanobot along the tracks |
| F2 / F4 | — | save / load the emulator state |
Tips
Think in rounds. Touching a battery empties it into the other two, so the total charge only grows when you keep visiting the batteries in turn. Plan a route that passes by all three.
Watch the patrols before you move. The repair bots move back and forth on fixed stretches of track. Wait for them to turn around instead of rushing past.
Keep a reserve. A collision costs 250 charge. Do not let all three batteries fall low at the same time, or a single mistake ends the run.
Credits and licence
NanoWars 8k is by Haroldo O. Pinheiro, who released it into the public domain under the Unlicense, as stated on the game's page on SMS Power!. We serve the ROM from his package, unchanged; the original package, with his source code, is linked from this page.
Screenshots