Nibiruman:2080

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About the game

Nibiruman:2080 is a fast arcade shooter set in a round arena. You control a small hero who moves with the keyboard and fires wherever the mouse cursor points, while robots pour in from every side: lines of marching drones, heavy brutes that soak up shots, snaking chains and turrets that fire arrows and energy spheres. Every so often a large boss joins the fight with its own bullet patterns.

Here and there a few stray humans wander the arena. Touching one rescues it, which is worth 1,000 points, calms the action down a little and upgrades your gun to a three-way and then a five-way spread for about half a minute. Points are multiplied by a counter that climbs as you destroy enemies and drops back to 1x if you go too long without a kill. You start with three lives.

Playing it here

Nibiruman:2080 was made for TIC-80, a fantasy console: an imaginary 1980s-style computer with a 240 by 136 screen and 16 colours, for which independent developers write new games. It runs here in the official TIC-80 web player. Click Play, then click inside the game screen so it receives the mouse, and press Z on Game Start.

This game is played with keyboard and mouse together: aiming only follows the mouse cursor, so it does not work well on phones or with a gamepad alone. The high score lasts until you close the page. After a game, Replay on the title screen plays back your last run. Esc opens the TIC-80 menu.

Controls

Key Action
W A S D or arrow keys move
Mouse aim
Left mouse button or Z fire (hold to keep firing)
Right mouse button or X dash toward the cursor
Up / Down (title) choose Game Start or Replay
Z (title) confirm
Esc TIC-80 menu

A few things worth knowing

The dash is also a weapon. While dashing you cannot be hurt, and if you steer sharply during the dash, or when it ends, it releases a shock wave that destroys the enemies around you. A small bar over your head shows when it is ready again.

Go for the humans. Each one you reach upgrades your gun for a while and eases the pressure, so it is often worth crossing the arena to grab them.

Keep the multiplier alive. The number under the score shows the current multiplier. It grows a little with every kill and falls back to 1x after a few seconds without one, so steady shooting pays more than careful waiting.

Credits and licence

Nibiruman:2080 was created by tasogare66, who made the code, the graphics, the sound and the music. It is free software under the MIT licence. The cartridge also includes three small Lua libraries by other authors: a 2D vector module by topameng (BSD licence), LuaMatrix by Michael Lutz and David Manura (MIT) and shash by rxi (MIT). It runs here in the TIC-80 web player (MIT licence). The licence texts are linked from this page.