Nonogram Advance
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About the game
Nonogram Advance is a collection of picture logic puzzles. Every grid hides a small pixel drawing, and the numbers along the rows and columns tell you how many filled squares each line has, in groups and in order. Work out which squares must be filled and which must stay empty, and the picture appears.
There are 108 puzzles in six sizes, from 6 by 6 up to 22 by 12, with pictures like a potion, a hotdog, a fern, a train and a castle. For the latest version the author checked the puzzles with a solver and redrew the ones that had more than one answer, so logic alone is meant to get you there. Finished puzzles are marked in the menus and saved.
Playing it here
This is a homebrew game made for the Game Boy Advance: a new game by an independent developer, not a commercial release. It runs here in the mGBA emulator. Click Play now, pick a puzzle size and then a puzzle.
Your progress and settings are saved in this browser. F2 also saves the state of the emulator at any moment and F4 brings it back. A gamepad works too.
Controls
| Key | GBA button | Action |
|---|---|---|
| Arrow keys | D-pad | move the cursor |
| X | A | fill a square (again to clear it); choose in menus |
| Z | B | mark a square as empty (again to clear it); back in menus |
| X or Z held + arrows | A or B + D-pad | paint or mark a whole line |
| Shift | Select | show or hide the grid; on the main menu, open the settings |
| Enter | Start | pause |
| F2 / F4 | — | save / load the state |
A few things worth knowing
Start with the big numbers. A clue close to the length of its line forces the squares in the middle to be filled, wherever the group starts.
Mark what you rule out. Crossing out squares with Z is as useful as filling them: it narrows down where the remaining groups can go.
Settings live behind Select. On the main menu, Select opens the options for music, sound effects and how much help the game gives. Holding L and R there deletes the save, so leave those alone unless you mean it.
Credits and licence
Nonogram Advance was created by Emma Britton, who made the code, the art, the music and the puzzles. It is free software under the MIT licence and is built with agb, a Rust library for the Game Boy Advance released under the Mozilla Public License 2.0, whose source code is hosted alongside the game. The licence texts are linked from this page.