Open Target Shooter

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About the game

Open Target Shooter is a third-person shooting game with no enemies that shoot back. It is a race against the clock. Each of its five levels is a training course built from stacked, rusty shipping containers and wooden crates, full of pop-up target stands. Red targets are the enemies. Green targets are friendlies, and hitting one costs you.

You control a white-and-purple training mannequin carrying a pistol and a rifle. The timer starts when you pass through the glowing green gate at the start of the course and stops when you leave through the exit. On the way you hunt down every red target. At the end, a summary adds a time penalty for every enemy you missed and every friendly you hit, and takes time off for each badge you earned: double, triple and quad hits in quick succession, long shots, perfect accuracy, and a clean sweep with every enemy down and no friendly touched.

The levels have par times and remember your best time, so the game is about learning each course, finding a smooth route and getting faster. The art is simple and bright, with low-poly models, and the whole project was released as an open-source learning project by its author.

Playing it here

Click Play and wait for the game to load (about 28 MB to download, only when you press the button). In the menu, choose Level Select, pick a level and press Start Level. Click inside the game so it captures the mouse for aiming; Esc opens the pause menu and frees the mouse. The Controls page in the menu lists every key. Your best times and settings stay in your browser.

Controls

Input Action
W A S D move
Mouse look around
Right mouse button aim
Left mouse button shoot
R reload
Q switch between pistol and rifle
Space jump
Shift run
Esc pause menu

Tips

Learn the course first. Walk a level once without the clock in mind and note where the targets stand. A good route beats fast reflexes.

Never shoot green. A friendly hit adds more time than a careful pause would have cost.

Chain your hits. Hitting targets in quick succession earns multi-hit badges, and every badge takes seconds off the final time.

Reload between rooms. An empty magazine in front of three targets is a lot of lost time.

FAQ

Is there violence? Only against paper-style target stands. There are no people to shoot, and nothing shoots at you.

How long is it? Five short levels, each meant to be replayed to beat the par time.

Does it work on a phone? No. It needs a mouse and a keyboard.

Is it free to share? Yes. The project is under the MIT licence, and the assets are CC0, CC BY and SIL OFL.

Credits and licence

Open Target Shooter was made by thelastflapjack with Godot 3.5. Project files under the MIT licence. Textures, icons, weapon models and some sounds by thelastflapjack, CC0; badge icons, target, prop, container and mannequin models by thelastflapjack, Creative Commons Attribution 4.0 (https://creativecommons.org/licenses/by/4.0/). It runs on Godot Engine 3.5.3 (MIT).

  • Music: xX-Void-Xx, Creative Commons Attribution 4.0, unchanged.
  • Friendly target sound: RICHERlandTV (freesound.org), Creative Commons Attribution 3.0 (https://creativecommons.org/licenses/by/3.0/), unchanged.
  • Interface sounds: Kenney (kenney.nl), CC0. Footsteps: rubberduck, CC0. Gunshot: ShawnyBoy, CC0. Enemy target sound: cupido-1, CC0. Reload sounds: oneshotofficial, CC0.
  • Font: Orbitron, The Orbitron Project Authors, SIL Open Font License 1.1.

For the browser we hid the Quit button of the main menu (quitting would leave a blank page); nothing else was changed. The licence texts and the source of this build are linked from this page.

Screenshots

Screenshot of Open Target Shooter