Ravvle

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About the game

Ravvle starts from a funny premise: a digital dinosaur has materialised in the real world, and the first thing it sees is a bakery full of freshly baked bread. Your job is to eat every loaf on each level without being noticed. The people in the bakery see in straight lines, and each of them answers your steps in a different way: the baker turns your moves into another direction, his wife moves the opposite way to you, and the customers and the boss wander at random. On the last levels the boss arrives for the inspection.

The grey checkered floor tiles are the digital field, the only places where you are invisible, so every board is about hopping from one safe patch to the next while the staff turn their backs. Nobody moves unless you do: each step you take makes everyone else take one too. The five levels grow from a short corridor to a bakery-sized maze, with short story messages in between. The game is a text file for the PuzzleScript engine, published under the GPL, and the text is hosted next to the game.

Playing it here

Click Play and press X to start. Your progress is kept in this browser, and the game picks up at the level where you stopped. On a phone or tablet, on-screen buttons appear. Nothing is sent anywhere.

Controls

Input Action
Arrow keys, W A S D or on-screen pad step (everyone else steps in answer)
Z or U undo the last step
R restart the level
X, C or Space continue past a message

A few things worth knowing

Grey is safe. Only the grey checkered tiles hide you. Anywhere else, anyone with a clear line to you spots you.

Everyone reacts to your move. The baker, his wife and the others answer each direction differently, so watch one of them for a few steps first.

Undo is free. If you get caught, take the step back instead of restarting.

Credits and licence

Ravvle was made by Vrouliotis Vasileios and published under the GNU General Public License, version 3, in the repository vvroul/ravvle. Because of the GPL, the game text (the whole game is that one file) is hosted next to the page, together with the scripts that build the page, and the licence is linked from here. The page is the standard standalone export of the PuzzleScript engine (MIT, Stephen Lavelle) with the game text inside; we only removed the link to the author's site and the "hack" button, which would send the code to another site, and replaced the one small part of the engine that was under another licence (GPL) with our own code.