Ring Blast
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About the game
Two sides face each other across a tall board: you at the bottom with blue stones, and a computer opponent at the top with red ones. Each of you has ten stones, launched one after another at a steady pace. You do not press anything: you slide the pointer around the line near your end, and the stone that is about to go out follows it. The direction of the pointer sets the angle, and how far it is below the line sets the speed. The stones slow down on their own and bounce off the walls.
When a blue stone hits a red one, the red stone starts to blink, and a moment later it blasts into a ring that expands from the middle of the board. Any stone that the ring touches pops and scores, with each pop in the same blast worth more than the last. Your own stones that pop come back to your supply, so the rings are also how you keep the game going. The match ends when you have no stones left to launch and the last rings have faded.
Ring Blast is one of the one-button mini-games that Kenta Cho, who works as ABA Games, makes with his crisp-game-lib library. There are no image or sound files: the graphics are drawn by the code, and the sound effects and music are generated while you play.
Playing it here
Click Play, then click or tap inside the game to start, and move the pointer over the board. The game is tall, so on a desktop it appears as a narrow panel in the middle of the window. Nothing is installed or sent anywhere. The best score at the top right is only remembered while the page stays open.
Controls
| Input | Action |
|---|---|
| Slide the pointer (mouse or touch) | set the angle and speed of the next stone |
A few things worth knowing
Aim before the launch. The stone leaves on a timer, so settle the pointer a moment earlier.
Hit red stones. Only a red stone hit by one of yours turns into a ring, so aim at them rather than at open space.
Think in chains. One ring that sweeps across several stones scores more for each, so aim for the place where stones are clustered.
Credits and licence
Ring Blast was made by Kenta Cho (ABA Games) and published under the MIT licence in the crisp-game-lib-11-games repository. The licence texts of the game, of crisp-game-lib and of the libraries that come with it are linked from this page. The game files are served as published, with only the starting page replaced so that nothing is loaded from other sites.