Scorch
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About the game
Scorch is a game of artillery duels. Each player drives a tank parked on a rolling hill and, one turn at a time, fires shells that fly in an arc under gravity and drift with the wind. Every explosion bites a crater out of the landscape, so the ground you stand on is part of the fight: dig out an enemy that has been buried, drop one into a trench, or lose your own footing and fall. The last tank standing wins the round, and after the last round the player with the most round wins takes the game.
Between rounds there is a shop. You start with a little money and two Missiles, and what you earn buys better weapons: a Nuke, a MIRV that splits into five warheads at the top of its flight, a Roller that runs down into the nearest valley, a Leapfrog that hops on for three blasts, Napalm that flows downhill and burns. There are also Parachutes for long falls, Shields and a Mag Deflector that pushes shells away. Be careful with what you carry: a destroyed tank blows up, and the ammunition on board makes the blast bigger.
You can play alone against one to three computer opponents, or share the keyboard with a friend for a hotseat game. The bots start by missing and then close in shot after shot, the way a person would, and each has its own habits: some take revenge, some pick on the weakest, some go after the leader. There are three skill levels and four difficulties, and you can design a bot of your own. A battle log explains each shot and why a bot chose its target.
Scorch is a tribute to the 1991 classic of the same genre, and it is a young project: the author published the first version in 2026. The text of the game is in English or Ukrainian, which you can switch in the settings.
Made with AI help
The repository includes instruction files for AI coding agents (AGENTS.md and CLAUDE.md), which tells us the game was written with the help of AI coding tools. Its licence is clear and covers the whole repository: the code is MIT, the only outside file is the font (an open-licensed one), and the sound effects are produced by the game itself, so no recorded or sampled audio is involved.
Playing it here
The game runs in the page and needs a keyboard; the mouse also works in the menus. It saves by itself at the start of every turn, in your browser: close the tab and press Continue on the main menu next time. Settings and statistics are saved the same way. They stay on your device, and clearing your browser data erases them. Sound starts after your first click or key press. The download is under 2 MB.
The Quit item is hidden in this version, since a web page cannot close itself; use the pause menu to go back to the main menu (its "Save & quit game" does the same).
Controls
| Key | In battle | In menus |
|---|---|---|
| Left / Right | turn the barrel | change the selected setting |
| Up / Down | shot power | move between options |
| Shift (hold) | fine adjustment | |
| Tab | next weapon you have ammo for | |
| 1-9, 0, - | pick a weapon from the strip (or click it) | |
| Space | fire | choose |
| L (hold) | show the battle log of the round | |
| Esc | pause menu | back |
Tips
Watch the wind before every shot. A high, long shot drifts far more than a flat one. The dotted line shows your previous shot, so correct from it.
Do not fire at something right next to you. Your own explosions hurt you.
Health limits power. A damaged tank cannot shoot as far, so a tank at 30 health reaches at most 300 on the power scale, but never less than 50. Keep your distance when you are weak.
Use the ground. Rollers and Napalm find low ground and are best against a tank in a valley; the Digger frees a buried tank or sinks an enemy.
Mind the cargo. A stack of Nukes in your hold makes your own wreck a bomb for everyone around you.
Credits and licence
Scorch was made by Volodymyr Shcherbinin and released under the MIT licence. The font is Scorch Mono, a modified and renamed Terminus font by Dimitar Zhekov and Tilman Blumenbach (SIL Open Font License 1.1). The browser version is built with macroquad (MIT or Apache-2.0). The game's own dedication reads: in memory of Joseph Rivkind (1952-2026). The licence texts, the source and the changes we made (the build without the self-updater, saving to the browser, and a few menu items) are linked from this page.
FAQ
How do I fire? Aim with Left and Right, set the power with Up and Down, and press Space.
Where is my saved game? In your browser's local storage. Use Continue on the main menu; clearing site data removes it.
Can I play with a friend? Yes. Choose New game and set two human players; they take turns at the same keyboard.
Why did my tank die when I hit something close? Explosions hurt every tank in range, yours included.