Shuttledeck
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About the game
Professor Zorn has a package that must reach the planet Korva-6, and you are the courier. Your little shuttle flies forward on its own along three lanes, and the space ahead is full of asteroids and other hazards. You do not steer with arrow keys: every action, even moving to another lane, is a card in your hand. Playing a card costs energy from a meter that slowly refills, and a used card is replaced by the next one from your deck.
The starting deck holds only the three lane cards, one for each lane. Along the way you collect minerals, and between legs of the trip you stop at a planet where someone is selling something: a weapons dealer with missiles and cannons that clear the lane ahead, a robot mechanic with shield chargers, dashes and a hyperdrive, a street merchant, a hissing smuggler, and a mysterious templar whose blessings raise your maximum energy, your shields or the number of cards in your hand. Every hit drains a shield, and when the shields run out the trip is over.
The result is a mix of an endless runner and a deck-building card game, in which a well-built deck makes the dangerous later sectors manageable. Ariel Wexler made Shuttledeck for js13kGames 2021, whose theme was "Space"; everything you see and hear, from the characters to the music, is drawn and synthesised by code.
Playing it here
This is the original competition version, unchanged. Click Play and then click the screen to start; the professor explains the mission before you take off. There are fourteen planets on the route, and a run is not saved, so closing the page ends the trip.
Controls
| Input | Action |
|---|---|
| Click or tap a card in your hand | play it (if you have the energy) |
| Click or tap a card in a shop | buy it with minerals |
| Click or tap the green button, top right | leave the planet and continue the trip |
A few things worth knowing
Watch the energy meter. The cheap lane cards are your main defence, so do not spend everything on a weapon right before an asteroid shows up in your lane.
Mind the deck size. Every card you buy goes into the deck, which also means you draw your lane cards less often. Buy what you will use.
Blessings compound. A larger hand and more energy make every later sector easier, so the templar's offers are worth saving minerals for.
Credits and licence
Shuttledeck was created by Ariel Wexler, who wrote the code, the art and the music. The game is released under the MIT licence; the licence text is linked from this page.