Tiny Planet Survivor

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About the game

Tiny Planet Survivor is a short survival action game in the "bullet heaven" style: you do not aim or shoot, you only move, and your weapons fire on their own. You are a small blue cube standing on a round, sandy planet dotted with green tufts of grass. The planet is so small that walking in one direction brings you back to where you started, and the camera turns with you so you always stay in the middle of the picture.

Waves of red cubes keep appearing all over the planet and walk straight at you. Touching them costs health (the green bar at the top left). Your starting weapons are a ring of short shots fired around you at regular intervals and a glowing orb that circles you and hits anything it passes. Every enemy you destroy leaves small points behind; walk close and they fly to you. Points fill the experience bar at the top of the screen, and each time it is full you reach a new level and the game stops to let you choose one of three power-ups: more health, faster recovery, armour, speed, more damage, bigger or faster shots, shots that pass through several enemies, an extra weapon, more orbs or a wider pickup radius. A panel next to the cards shows all your current stats.

There is no end: the waves grow as time passes, and the run ends when your health runs out. The game-over screen shows how long you survived, the points, the enemies destroyed and the level you reached, and offers a retry.

It was made by Robert Dodd for Bevy Jam #5 (2024), whose theme was "cycles", in Rust with the Bevy engine. The original project is called "Bevy Jam 5 Bullet Heaven" and the game itself has no name on screen, so the title used here is ours.

Playing it here

The game runs in the page. Click Click to play; the first start loads about 7.5 MB, then the title screen appears. Press Enter or click Play. Nothing is saved: each run starts from level 1.

Controls

Key Action
Arrow keys walk around the planet
Esc pause and resume
Enter start from the title screen
Mouse menu buttons and power-up cards

Tips

Keep moving. Enemies come from every direction at once. Walking in a wide circle around the planet keeps most of them behind you, where your shots and the orb thin them out.

Pick up the points. Destroyed enemies only give experience when you collect what they drop. A bigger pickup radius early on makes every level come faster.

Grow the orbs. The circling orb hits everything it touches without any aiming, so extra orbs are one of the strongest choices when the planet gets crowded.

Credits and licence

Tiny Planet Survivor ("Bevy Jam 5 Bullet Heaven") was made by Robert Dodd. The game is released, at your option, under the MIT License, the Apache License 2.0 or CC0 1.0. It has no image, sound or font files: everything on screen is drawn by the code, and the text uses Bevy's built-in font (Fira Mono, SIL Open Font License 1.1). For the browser we changed only the name shown on the title screen and the Quit buttons, which do nothing in a web page. The licence texts, those of the Rust libraries compiled into the game, the source and our changes are linked from this page.

FAQ

The arrow keys do nothing. Click on the game once so that the page has the keyboard focus, then press Enter on the title screen.

Can I aim? No, the weapons fire by themselves. All you choose is where to walk and which power-up to take at each level.

Does it save my best time? No. Each run is independent; the game-over screen shows your time, points and level.

Screenshots

Screenshot of Tiny Planet Survivor