Tobiishi Peg Solitaire
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About the game
Tobiishi means "stepping stones", and the puzzle is the classic peg solitaire. The board is full of pegs except for one empty hole. A move is a jump: a peg leaps over a neighbouring peg into an empty hole straight beyond it, and the peg that was jumped is removed. Keep jumping, and the aim is to finish with a single peg left.
You can play on a choice of boards, starting with the English cross of 33 holes, and the pegs can look like stones or other pieces. Besides free play there are goal challenges: pick a board pack, a difficulty (such as Easy, 3 jumps) and a target hole, and the game sets up a position where you must finish with the last peg in the marked hole. The hint shows a good jump when you are stuck, and Undo lets you take back as many moves as you like.
Playing it here
Click Play. On the left, "Short goal challenges" lets you pick a board pack, a difficulty and a target hole, then "Play this challenge"; or ignore them and use "Board" to pick a board and "Pieces" to choose how the pegs look for free play. Click a peg to select it (the holes it can reach show), then click the hole to jump into; the line under the board says how many pegs are left. "Undo" takes back a jump, "Restart" replays the board, "New challenge" gives a fresh goal and "Hint" shows a jump to try. Your language and colour choices stay in this browser.
Controls
| Input | Action |
|---|---|
| click a peg, then a hole | jump |
| Undo | take back a jump |
| Restart | replay the same board |
| Hint | show a jump to try |
| New challenge | a fresh goal on the chosen board |
A few things worth knowing
Work from the edges in. Pegs on the outside are the hardest to remove later; clear them early.
Keep your pegs together. A lone peg far from the others is usually a lost puzzle.
Try the Easy goals first. Three-jump challenges teach the patterns that longer ones are built from.
Questions
Can the puzzle always be solved? Goal challenges are built so that the target is reachable; free play on the standard board has well-known solutions.
Can I undo as much as I like? Yes.
Credits and licence
The code, the drawings and the puzzle levels are by John Morris, under the MIT licence; nothing else is bundled with the game.