TriSpace
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About the game
A warp jump goes wrong and three small ships find themselves somewhere they should not be: a place that looks mechanical, not natural, and that is starting to collapse around them. "Looks like we still have engine power," says the first message, and that is enough to get going.
TriSpace is a top-down puzzler in which you fly one ship at a time and switch among three, each with its own power. One ship carries a tractor beam that can move objects around, one can dash a short way forward and one can fire at turrets and switches. The levels combine those powers: a door that needs a switch shot from a distance, a block that has to be dragged out of the way, a laser beam that has to be crossed at the right moment. Warp points take you from one room to the next, the messages from your crew give you a little story as you go, and space itself eats the edges of the map, so you cannot stand still for long.
It was made by one person in 48 hours for Ludum Dare 42 (theme: "Running out of space"), and the author is proudest of the theme music, which is a tracker module that keeps looping while you think. Progress is saved automatically.
Playing it here
Click Play and wait for the game to load (about 1 MB, downloaded only when you press the button). On the title screen press C for a new game, or Z to continue if you have played before; your progress is kept in this browser. The Esc key quits the game: if the screen goes black, just reload the page. The game has music and sound effects.
Controls
| Input | Action |
|---|---|
| Arrow keys | move the ship (you can fly backwards) |
| X | switch to the next ship |
| Z | use the ship's power: tractor beam, dash or fire |
| C | open or close the messages |
| Esc | quit the game |
Tips
Read the messages. The crew explains each new thing the first time it appears, and C brings the last message back.
Match the ship to the problem. If a puzzle seems impossible, you are probably in the wrong ship: press X and try the power of another one.
Beams are deadly, bullets are not. The beams and zaps are dangerous to touch, but a ship can fly backwards away from them; plan the exit before you enter.
FAQ
Does it save my progress? Yes, automatically, in this browser.
Is there a gamepad? No, the game is played with the keyboard.
Is it free to share? Yes. The game is under the MIT licence.
Credits and licence
TriSpace was made by G. T. Rogers (gtrogers) for Ludum Dare 42 and is released under the MIT licence. The in-game credits read "Code, art and music - G T Rogers", with thanks to sagamusix.de for tracker samples (the music uses samples that Saga Musix releases for any use, with credit appreciated) and to CodeMan38 for the font. The font is Press Start 2P by Cody "CodeMan38" Boisclair, under the SIL Open Font License 1.1 (the licence text is shipped with the game). It runs on LÖVE, under the zlib licence. The game was not changed. The licence texts and the source of this build are linked from this page.