TT Fence
Saved games stay in this browser only.
About the game
You build a single long fence out of small pieces on a square field, one piece at a time. A new piece always starts at the end of the fence you already have, shown in a lighter blue, and it keeps turning round by itself, a quarter of a turn about every half second. Tap when it is facing the way you want and it becomes part of the fence. The next piece then starts from where this one ended.
The reason to build is the explosion. When your fence closes off an area, so that part of the field can no longer be reached from the edge of the board, that area and the fence around it blow up. You score for the size of the blast, and the bigger the closed area, the better the points, which grow faster than the area does. The blast also clears away fence, so the field never fills up for good.
Against that, a red damage bar crawls along the bottom of the screen. It fills slowly with time, a little more with every piece you place, and a lot whenever a piece is placed on top of fence that is already there, and the game ends when it is full. It also ends when a piece has no direction left in which it can be placed. Big explosions drain the bar, so closing large areas is also how you stay alive. is one of the one-button mini-games that Kenta Cho, who works as ABA Games, makes with his crisp-game-lib library. There are no image or sound files: the graphics are drawn by the code, and the sound effects and music are generated while you play.
Playing it here
Click Play, then click, tap or press Space inside the game to start. Nothing is installed or sent anywhere. The best score at the top right is only remembered while the page stays open.
Controls
| Input | Action |
|---|---|
| Tap (click, touch or Space) | place the piece in the direction it is showing |
A few things worth knowing
Wait for the turn. The piece cycles through every direction that fits, so waiting half a second is often cheaper than placing it badly.
Close big, not often. The blast score grows faster than the area, and the damage bar goes down by a tenth of the score.
Close it completely. An area only blows up when the fence goes all the way round it. Cells on the very edge of the board always count as outside.
Credits and licence
TT Fence was made by Kenta Cho (ABA Games) and published under the MIT licence in the crisp-game-lib-games repository. The licence texts of the game, of crisp-game-lib and of the libraries that come with it are linked from this page. The game files are served as published, with only the starting page replaced so that nothing is loaded from other sites.