Wolf-80

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About the game

Wolf-80 is a first-person shooter drawn with a raycaster, the technique old PC games used to fake a 3D corridor with nothing but flat walls and a lot of maths. You walk through a large level of stone walls, some of them only waist-high so you can see over them, and a handful of guards in green uniforms wander about, spot you and open fire. Health and ammunition pickups lie around, and a small map in the corner of the screen shows the part of the level around you.

You carry three weapons. The knife never runs out, the pistol fires one bullet at a time, and the shotgun fires seven pellets at once that spread out, so it is powerful up close and weak from afar. Dying puts you back at the start. It is a technical showpiece rather than a full game: there is a single level, and the score and level counters in the status bar are still empty. What it has is the feel of a tiny 90s shooter running in a fantasy console.

Playing it here

Wolf-80 was made for TIC-80, a fantasy console: an imaginary 1980s-style computer with a 240 by 136 screen and 16 colours, for which independent developers write new games. Wojciech Graj, who also made LiDAR Dungeon, published it in 2021 and it runs here in the official TIC-80 web player. Click Play and the game starts right away.

By default the floor and the ceiling are left dark so the game runs fast. Press S to open the settings, move down to "Floor&Ceil" and press Right to turn them on; the level then gets a coloured sky and a floor. The same menu offers interlacing, the difficulty, the turn speed and a debug overlay. Esc opens the TIC-80 menu.

Controls

Key Action
Up / Down walk forward / back
Left / Right turn
X fire or stab
Z switch weapon
S settings (and back to the game)
Esc TIC-80 menu

A few things worth knowing

Turn the floor on. Without it the level looks like a set of floating walls in the dark. With it, distances are much easier to judge.

Use the right weapon. The shotgun clears a guard in a shot or two from close by but wastes shells at a distance; the pistol is the better choice for guards far down a corridor.

Watch the low walls. Walls of different heights are part of the level, so a guard may be visible behind one without being able to hit you, and the other way round.

Credits and licence

Wolf-80 was created by Wojciech Graj, who made the code, the graphics and the level. It is released under the MIT licence. The cartridge served here is the one published in his GitHub repository and holds the game's complete, readable Lua code. It runs here in the TIC-80 web player (MIT licence). The licence text is linked from this page.