Wreckfall
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About the game
Your cannon fires straight up, one shot at a time, into five lanes of craft crossing the sky. A craft you hit does not simply vanish: it becomes a burning wreck that falls, crushing every craft it passes through on the way down, and then lands where you are. Every kill is both your best weapon and your biggest hazard.
The bottom lane is made of armoured hulks. Shots bounce off them, and only a wreck dropped from above can break one. A campaign of twelve waves in four acts adds at most one new element at a time, such as craft whose wrecks behave differently, new armour or new lane movement, and the last wave combines everything. Clearing wave twelve pays a bonus for each ship you have left and shows the all-clear screen.
There are lives, extra ships and a high-score table, all kept in your browser.
Playing it here
Click Play, then press a key or tap inside the game to start. The high-score table is kept in your browser only and nothing is sent anywhere.
Controls
| Input | Action |
|---|---|
| Left / Right, A / D | move |
| Z, Space, X | fire |
| M | mute |
A few things worth knowing
Aim the wreck. A falling wreck crushes the whole column below it, so shoot the craft above the ones you want to take out.
Mind the landing. A wreck lands where you stand, so keep moving.
Break the hulks from above. Armoured craft only fall to a wreck dropped on them.
Questions
How many waves are there? Twelve, ending with all clear.
Does it work on a phone? Yes, drag to move and fire.
Credits and licence
Wreckfall was made by Kenta Cho (ABA Games) with Claude Code, using the agentic-gamedev-skills, and published under the MIT licence in the agentic-gamedev-games repository. The licence text is linked from this page. The game files are served as published, with only the starting page replaced so that nothing is loaded from other sites.