Bankoso
Saved games stay in this browser only.
About the game
Bankoso looks like the familiar warehouse puzzle, with a worker, crates and marked squares, but it turns the central rule around: you cannot push anything. When you step away from a crate that is standing right behind you, it comes along, so the crates are always dragged to their spots, never shoved. Getting a crate into a corner is no longer a mistake to avoid; it is often the only way to line it up.
In the later levels some floor tiles are holes that you can cross exactly once. The first time you step on one it turns into a gap you cannot enter again, which cuts the board into smaller and smaller pieces as you play. There are eight levels, from a one-crate warm-up to boards that take dozens of careful steps, each with a short title such as "Warehouse" or "Claustrophobic". The game is a short text file for the PuzzleScript engine, with its own brick-and-crate pixel art.
Playing it here
Click Play and press X to start. Your progress is kept in this browser, and the game picks up at the level where you stopped. On a phone or tablet, on-screen buttons appear. Nothing is sent anywhere.
Controls
| Input | Action |
|---|---|
| Arrow keys, W A S D or on-screen pad | step; a crate directly behind you is pulled along |
| Z or U | undo the last step |
| R | restart the level |
| X, C or Space | continue past a message |
A few things worth knowing
Think backwards. Stand where the crate should end up and imagine the walk that brought it there; you are always at the front of the line.
Holes are one-way. A hole turns into a gap once you cross it and cannot be crossed again, so plan the route through them before you commit.
Undo is free. There is no move limit, so test a route and take it back.
Credits and licence
Bankoso was made by Henrique Lacreta Alves ("Illusion Fisherman") and published under the MIT licence in the repository henriquelalves/Bankoso. The licence text, together with the licence of the engine, is linked from this page. The page is the standard standalone export of the PuzzleScript engine (MIT, Stephen Lavelle) with the game text inside; we only removed the link to the author's site and the "hack" button, which would send the code to another site, and replaced the one small part of the engine that was under another licence (GPL) with our own code.