course correction
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About the game
You are Constance, of the Falcon Clan, and your clan was banished from the Royal Aerie two years ago. Three days ago you slipped in from below and got away with a scroll, but not the one you came for. Somewhere in the Aerie, in a scroll case of a colour you have not yet tried, is the Scroll of Health. Your mother needs it. The whole village needs it. The game opens with you circling high above the treetops, out of sight of the Raven Clan guards, working out how to go back in.
The world belongs to birds. The Aerie is grown rather than built, the guards have silvered knives on their talons, and the magic comes in scrolls kept in coloured cases, each with its own effect. You start with three of them in your rucksack, and much of the fun is in finding out what they can do for a thief.
Lucian Smith wrote the first version in five days for the first episode of Iron ChIF, a live game-writing contest on the intfiction.org forum, built on the prompt "a scroll that alters the world around it". This is his expanded post-competition release, with more endings, several solutions to its main puzzles and achievements to collect.
Playing it here
Click Play now and the story starts in the player. Everything is typed: write a
command after the > prompt and press Enter. The game is in English. Some
scenes offer a short list of choices instead of the usual prompt; type the
number of the one you want.
Commands
| Command | What it does |
|---|---|
up, down, north, south, east, west (or u, d, n, s, e, w) |
fly; fly or glide plus a direction also works |
look (l), examine (x) something |
look around, or look closer |
inventory (i) |
see what is in your rucksack |
open, close, read |
handle the scroll cases and what is inside them |
summon something |
call on a power you have, when the game suggests it |
talk to someone |
speak to a character |
undo |
take back the last turn; every bad ending can be undone |
achievements, achievements full |
the achievements you have, or all of them |
about, credits, help |
the author's notes, the credits and advice |
save / restore |
keep your progress in this browser and load it back |
A few things worth knowing
Failure is one undo away. The author built the game so that every bad
ending, until the very last scenes, can be reversed with a single undo. Try
risky ideas freely.
Read the scroll cases. Each case holds one kind of magic, named on the case. Knowing what you carry is the first step of any plan.
There is more than one way in. The main puzzles have several solutions, and the achievements keep track of the ones you have found.
No built-in hints. help explains the design but offers no hints, so
examine everything: descriptions of the wind, the mist and the guards are full
of information.
Credits and licence
course correction was written by Lucian Smith, with testing by Sarah Willson, Stephen Granade, Allyson Gray and Dan Shiovitz, for Episode One of Iron ChIF in February 2026; the post-competition Release 2 served here came out in May 2026. The author dedicated the game to the public domain under Creative Commons Zero, and its source code is in the game's repository on GitHub. The cover art and the map in the original file are not covered by the dedication and are not distributed here. The licence text is linked from this page.