Freaky Towers

Saved games stay in this browser only.

About the game

Freaky Towers is a physics stacking game in the spirit of the "build a tower of falling bricks" genre. A piece drops from the top of the screen, you slide it left and right, turn it, and let go. Then physics takes over: nothing locks into a grid, so every piece you place pushes, tilts and wobbles the ones below it, and a tower that looked solid a second ago can lean and slide off the edge of its little floating island.

The goal in survival mode is simply height. The camera zooms out as the tower grows, a counter at the top right tracks your score, and three hearts show how many pieces you can lose. Each piece that falls off the island costs a heart, and when the hearts run out the game ends. A hand-drawn, slightly spooky look, a dark starry sky and a drippy title font set the mood.

If you would rather build in peace, the main menu has an easy mode switch that hides the hearts so nothing can end the run. The game was made by one developer and released as free software.

Playing it here

Click Play and wait for the page to load (about 9 MB, downloaded only when you press the button). On the menu press Play, or flip Easy Mode first. Your best score and the easy-mode setting are kept in your browser. The game works with a keyboard or a touch screen.

Controls

Input Action
A or Left arrow move the piece left
D or Right arrow move the piece right
Shift + direction nudge the piece a little in that direction
Q or Down arrow rotate anticlockwise
E or Up arrow rotate clockwise
Space drop the piece fast

Tips

Build wide first. A flat, wide base gives the tower something to lean on. Save the tall thin pieces for when you have a solid layer under them.

Use the nudge. A small push is often better than a full move: it lets you settle a piece into a gap without bumping its neighbours.

Do not drop everything fast. Fast drop is for pieces you are sure about; a slow fall gives you time to rotate and adjust.

Watch the sway. If the tower is still moving, wait a moment before the next piece instead of adding weight to a wobble.

FAQ

Is it saved? Your best score and your choice of easy mode are saved in the browser, on this device only.

Why does the background look different from the author's version? The original used a stock photo; this version uses a night sky made for this site that is dedicated to the public domain.

Is it free to share? Yes. The code is under the MIT licence, the sounds are CC0 and the fonts are under the SIL Open Font License; the details are below.

Credits and licence

Freaky Towers by Vyacheslav "Slava0135" Kovalevsky, MIT licence, inspired by the stacking games the author names in the credits. Sounds from freesound.org (all CC0): "Carton_impact_5" by andresix, "Poof in cloud" by Herkules92 and "Woosh 8" by ihitokage. Fonts: Lacquer (The Lacquer Project Authors) and Lunasima (The Lunasima Project Authors), SIL Open Font License 1.1. Icons: Public Domain Icons & Pictograms. The game runs on Godot Engine 4.4.1 (MIT).

Changes in this version: the stock photo background is replaced by a night sky made for this site (CC0) and the "Report Bug" link is removed. The licence texts, the source and the build script are linked from this page.