One Minute Away
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About the game
Time is collapsing, and you are the hero who has to stop it, again. One Minute Away is a 2D platformer in which the clock is the enemy and the rules change as you play: every 10 seconds you become weaker and slower, and the screen gets a new effect in your face. If you are too slow to reach the end of the level, you are "frozen until the end of the ages".
Luckily you can punch. Scattered through each level are time locks, and breaking one takes precious seconds from Time itself and gives them to you. A narrator talks you through the first levels (the first one begins with "Dude, the Time is freaking out") and the ten levels add boxes to punch, lasers to avoid, mirrors that reflect the lasers and other obstacles that make you plan the route against the clock.
It was made alone in 48 hours by Denis Bourge for Ludum Dare 51 (theme: "Every 10 seconds"), his fifth Compo entry, with pixel art, a chiptune-style soundtrack made in FL Studio and a screen full of small effects. It plays best with sound on: the author asks for headphones.
Playing it here
Click Play and wait for the game to load (about 14 MB, downloaded only when you press the button), then choose New Game. Your progress through the ten levels is saved in this browser, and the game then offers to continue from where you stopped; "Clear data" on the title screen erases it. One screen effect may be missing in the browser (the console reports a shader it cannot compile) but the game is fully playable. The Quit button does nothing in a web page: just close the tab.
Controls
| Input | Action |
|---|---|
| Left / Right arrow | move |
| Space | jump (hold it for a higher jump) |
| Z (or W) | punch |
Tips
Punch the time locks first. Each one you break gives time back, so the levels are a loop of moving, punching and checking the clock above your head.
Slow down when you get weaker. After 10 seconds the game makes you slower; plan the jumps for the weaker version of yourself, not the one at the start.
Read the help text. Each level opens with a short message from the narrator that names the new thing in it (boxes, lasers, reflected lasers).
FAQ
Is there a gamepad? The menus work with it, but the game is built around the keyboard.
Why is the screen so strange at times? That is the game: every 10 seconds Time throws a new effect at you.
Is it free to share? Yes. The code and the assets are under the MIT licence.
Credits and licence
One Minute Away was made by Denis Bourge (Srynetix) for Ludum Dare 51 and is released under the MIT licence, with the author's own plugin collection sxgd (MIT), which is part of the source of this build. The art was made with Pixel Studio and Krita and the music and sounds with FL Studio. The interface uses the Jost font (Copyright 2019 indestructible type*, SIL Open Font License 1.1) and the debug tools of sxgd carry Inconsolata (The Inconsolata Project Authors) and Office Code Pro (Adobe and Nathan Rutzky), also under the SIL OFL. The title screen shows the Godot Engine logo, Copyright 2017 Andrea Calabro, licensed under CC BY 4.0. It runs on Godot Engine 3.5, under the MIT licence (this build is exported with Godot 3.5.3; the game was made with 3.5.1).
Two changes were made for this site: the picture of the Ludum Dare logo on the opening screen was replaced by the words "Ludum Dare" (the logo is a trademark), and the FL Studio project files and the generated documentation of sxgd were left out of the source. The licence texts, the notices of the libraries inside the Godot engine and the source of this build are linked from this page.