The Fantasy Dimension
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About the game
The last thing you remember is working late at your desk. Now you are standing in a small metal airlock, a panel is asking where you would like to go, and "home" is apparently not on the list. On a whim you ask for a fantasy world. The outer door slides open onto rolling hills, dark forests and distant mountains.
What waits outside is a compact sword-and-sorcery adventure in the tradition of the 1980s home computer games: a handful of locations around a river and a ravine, a few strange inhabitants who all want something from you, and the promise of treasure. The puzzles are simple and logical, and most of them are about noticing what each character needs.
Johan Berntsson, co-author of the PunyInform library, wrote The Fantasy Dimension in a week in February 2023 for PunyJam #3, a contest for small games that had to start in or at an airlock. It is built to run on 8-bit computers as well as in the browser, and it is short enough to finish in one sitting.
Playing it here
Click Play now and the story starts in the player. Type a command after the >
prompt and press Enter. The game is in English and understands short sentences
that start with a verb, such as examine panel or go north.
Commands
| Command | What it does |
|---|---|
north, south, east, west, up, down (or n, s, e, w, u, d) |
walk |
look (l) |
describe where you are again |
examine (x) something |
look closer |
take, push, climb, unlock something |
the actions the adventure relies on |
give something to someone |
trade with the people you meet |
inventory (i) |
list what you are carrying |
help |
instructions, credits and a walkthrough |
save / restore |
keep your progress in this browser and load it back |
A few things worth knowing
Examine everything and draw a map. That is the author's own advice in the instructions, and the world is small enough to map in a few minutes.
Listen to the locals. The characters you meet say what they want, and their wishes are the backbone of the story.
Nature can help. Trees, nests and riverbanks are worth a second look.
The walkthrough is in the help menu. If you get completely stuck, the solution is one menu away, so try for a while before opening it.
Credits and licence
The Fantasy Dimension was written by Johan Berntsson for PunyJam #3, and tested by Fredrik Ramsberg, Garry Francis and Fos1. The version served here is Release 2 (serial 230313), the file the author sent to the IF Archive. The author published the source code with the note that it is provided without restrictions, to encourage learning and to serve as a basis for new games, and the game is built with the PunyInform library by Fredrik Ramsberg and Johan Berntsson, under the MIT licence. Both texts are linked from this page.