The Problems Compound

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About the game

Alec Smart is in advanced classes, hates small talk, and has just finished yet another re-reading of The Phantom Tollbooth that did not cheer him up the way it used to. Then he finds a bookmark in it he does not remember leaving, and the evening goes somewhere else entirely.

The place he ends up runs on reversed phrases. Peer pressure is a pier, the people you meet are named after expressions flipped around, and almost every room and character hides a familiar saying turned the wrong way. On the way through the Problems Compound Alec meets a long line of smooth talkers, jerks and know-it-alls, and has to work out how to get past them without becoming one of them.

Andrew Schultz entered it in IFComp 2015 and kept improving it afterwards; this is Release 2, from 2016, with extra endings and many fixes.

Playing it here

Click Play now. Before the story starts the game asks two questions: whether mild profanity is fine (answer no for cleaner text) and whether you are using a screen reader. Then everything is typed: write a command after the > prompt and press Enter. The game is in English. Type verbs for the commands it needs and about for the author's notes.

Commands

Command What it does
n, s, e, w, in, out walk; exits shows where the exits lead
gt room (go to) go straight back to a room you have already visited
look (l), examine (x) something look around, or look closer
open, give ... to, put ... on the few object verbs the game relies on
talk (t), talk to someone start a conversation, then pick a numbered option
recap show the conversation options again
verbs / meta the useful commands, and the extra ones
score your progress, with broad hints
about / credits the author's notes and thanks
save / restore keep your progress in this browser and load it back

A few things worth knowing

Say the names backwards. When a place or a person seems odd, flip the two halves of the name. That is the joke, and very often the clue.

Finish a conversation before you act. Talks use numbered options, and you usually need to end them before ordinary commands work again.

There is no hint command here. In-game, hint points to files that came with the original download; score still gives broad hints, and the author's walkthrough and InvisiClues-style hints are in the game's repository.

It is meant to be forgiving. The author wrote it to be less puzzle-heavy than his other games, so exploring and talking to everyone goes a long way.

Credits and licence

The Problems Compound was written by Andrew Schultz and dedicated to the public domain under CC0 1.0. The cover art is not included here. The dedication text is linked from this page.