Threediopolis

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About the game

In 2100, Threediopolis is a city built in levels, one sidewalk above another, and it still has the quirks of being the first to try it. You stumble into the penthouse office of Ed Dunn, a talkative man in a fractal power-tie who decides on the spot that you are just the errand runner he needs. He hands you a list, a package you are told not to open and a pocket teleporter, and sends you out.

The list is long: ten friends to find and forty tasks to do, each with a sector number for an address. The catch is that walking to the right address is usually not enough. Ed's parting advice, that it is not just getting there but how you get there, is the whole puzzle, and working out what he meant is the fun of the game.

There is almost no plot and no danger worth worrying about. It is a puzzle box about directions and words, light in tone and generous with hints.

Playing it here

Click Play now and the story starts in the player. At the start Ed offers to sort your list; the game recommends answering yes if you have not played before. Then type commands after the > prompt and press Enter. The status line counts the friends found and tasks done.

Commands

Command What it does
n, s, e, w, u, d walk north, south, east, west, up or down a level
x read Ed Dunn's list of errands
push button use the teleporter to go back to the start
hint get a nudge; hh turns the progressive hints on or off
b / v hide or show the random notes in room descriptions
about / credits the author's notes and the credits
save / restore keep your progress in this browser and load it back

A few things worth knowing

Every sector looks the same. The room descriptions are random and only for fun. What changes is the sector number in the status line, so watch it as you move.

Teleport often, but not too often. Ed suggests heading back if you get more than a few blocks away without finding anything. The teleporter needs a moment to cool down between uses.

The list is a clue. Ed sorts it for you, and the order is itself a hint. Re-read it with x whenever you are stuck.

Credits and licence

Threediopolis was written by Andrew Schultz for the 2013 Interactive Fiction Competition; this is release 4. The author dedicated it to the public domain under CC0 1.0 Universal. The cover art, by Wade Clarke, is not covered by that dedication and is not distributed here. The licence text is linked from this page.