Tiny Tale

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About the game

Tiny Tale is a classic dungeon crawl in the old roguelike tradition, with one twist on how you play it: there is no keyboard. You move by clicking on the map. Click on a tile and the hero walks there, click on a monster and it is attacked, and the game takes a turn for every step.

The goal is the one the log tells you at the start: find the Amulet of Yendor and escape with it alive. The side panel shows everything you need at a glance: your health, your attack and defence (with the bonuses your gear adds in green), the time spent, the gold you have collected, your weapon, armour, amulet, ring and potions, and which level of the dungeon you are in. You start on the ruins level with a dagger, leather armour and a health potion, in a room with the first enemies already in view.

The dungeon is generated again each time, so every run is a different layout, with monsters to fight, items to pick up and equip, potions to save for emergencies and a growing sense of what it is worth risking. When you pick up the amulet, its power carries you back to the first level, where the exit waits. If your health runs out first, a click starts a new game.

Everything is drawn with letters and symbols on a black screen, the way roguelikes started, and it was made in the seven days of the 2016 challenge.

Playing it here

Click Play. Click "Start a new game" on the title screen and then click your way around the map. The sidebar tells you the state of the hero at all times and the log at the bottom tells you what just happened. There is no saving: closing the page ends the run.

Controls

Input Action
click on a tile walk there, one step per turn
click on a monster attack it
click after game over go back to the title screen

A few things worth knowing

Watch your health before you move. Every click is a turn, and monsters act after you.

Keep the potion. You start with a health potion, and it is easy to waste.

Check the sidebar after every pickup. The attack and defence numbers show at once what a new item is worth.

Credits and licence

Tiny Tale was made by Diego Barberá for the 2016 7-Day Roguelike Challenge and is released under the MIT licence. It uses the rot.js library (BSD 3-clause licence), which this version serves from here. The licence texts are linked from this page.