Zork II: The Wizard of Frobozz
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About the game
Zork II picks up underground, in a part of the Great Underground Empire the first game never reached. There are more treasures to find, stranger places to reach and a new nuisance: the Wizard of Frobozz, an old enchanter who appears without warning, casts a spell on you and vanishes, leaving you to deal with the consequences.
It is a more puzzle-heavy game than Zork I. Many problems depend on machinery, timing or unusual uses of objects, and some of its best-known puzzles are remembered as much for their difficulty as for their cleverness.
You do not need to have finished Zork I to play it, but it helps to know how the parser thinks.
Playing it here
Click Play now and the story starts in the player. Everything is typed: write a
command after the > prompt and press Enter. The game understands short English
sentences, such as open the mailbox or take lamp.
Commands
| Command | What it does |
|---|---|
north, south, east, west (or n, s, e, w) |
walk; also ne, nw, se, sw, up, down |
look (l) |
describe where you are again |
inventory (i) |
list what you are carrying |
take / drop something |
pick up or put down an object |
examine, open, read something |
look closer, open, read |
again (g) |
repeat the last command |
score |
how far you have got |
save / restore |
keep your progress in this browser and load it back |
verbose / brief |
full or short room descriptions |
A few things worth knowing
The wizard's spells wear off. Whatever he does to you is usually temporary. Wait it out, or use it.
Machines have rules. When something mechanical does not work, examine every part of it and try the obvious verbs: push, turn, pull, put in.
Save often. save stores your progress in this browser; restore brings it
back.
Credits and licence
Zork II: The Wizard of Frobozz was written by Marc Blank, Dave Lebling, Bruce Daniels and Tim Anderson and published by Infocom. In 2025 Microsoft, which now holds the rights, released the game under the MIT licence, which allows it to be shared freely. The licence does not cover the Zork trademark. The licence text is linked from this page, and the game runs in Parchment, a free interactive fiction player.